Ep103:Adding Music and Soundscapes to Your Game (00:41:52)
Wow, there was a lot that was going on with both John and Danielle to get this episode out, but it's here now! John is joined by special guest Robert Spann to discuss something we have briefly touche...
Ep102: Illness and Disease - Part 2 (00:44:54)
In the second part of our two-part episode on Illness and Disease, John and Danielle talk about implementing diseases into your games and some things to be aware of as you do so. Join us for this epi...
Ep101: Illness and Disease - Part 1 (00:46:26)
Not only does adding illness and disease to you game provide additional flavor, it can provide a challenge by temporarily impacting the abilities of characters, especially higher level ones. In the f...
Ep100: Behind the Scenes (01:09:33)
It's episode 100!!! Join John and Danielle as they take a look behind the scenes of the first 100 episodes of the show. You can find out how the show actually got started, how Danielle was selected ...
Ep99: Handling Missing Players (00:57:52)
Throughout the course of your game you will have players that will occasionally not show up from time to time. Preparing for handling those missing players and how the character, story, and treasure ...
Ep98: Creating Exciting Chase Scenes (00:53:45)
Chases! Whether the party is trying to get away from the town guard or trying to prevent an enemy from escaping they can add a sense of excitement to the game. But how do you make a chase more excit...
Ep97: Adding Inspiration to Your Game (00:54:50)
Do you find yourself wanting to encourage certain behaviors in players? Whether it's roleplaying, heroics, or something different adding the Inspiration optional rule to your game may be just what yo...
Ep96: Running Games for Large Groups (Part 2) (00:49:35)
Part 2 is here! If you were waiting for the second half of our episode on running games for large groups, this is it! Join Danielle, John, and Robert as they continue the discussion and touch on ski...
Ep95: Running Games for Large Groups (Part 1) (00:42:53)
Our episode about running games for large groups was so large we had to split it into two parts! In the first part of this discussion, Robert Spann joins John and Danielle to talk about whether you r...
Ep94: Running Heists (01:07:19)
Heists can be a great way to add a sense of intrigue. But how do you add them to your game in a meaningful way? And how do you do so without it ending up being "the rogue show". John and Danielle t...
Ep93: Helping New Players Choose a Class (00:55:29)
Join us as John and Danielle discuss this topic that was suggested by listener Robert Spann!
If you're getting new players to your table, they probably don't know or understand the differences between...
Ep92: Ending the Game (00:54:04)
At some point you may need to end your campaign. Maybe you've come to the logical conclusion of the story for these characters, maybe people are needing to move away. Whatever the reason, how you en...
Ep91: Laws and Morality (00:52:58)
If you think about the world that your characters are moving through, there is probably some sort of legal structure that says what is allowed and what's not allowed. Within communities of the world t...
Ep90: Running Large Scale Combat Part 2 (00:34:46)
In part 2 of our Running Large Scale Combat episodes we continue the conversation digging deeper into what happens when the party members take on leadership roles in the military. Join us as John and...
Ep89: Running Large-Scale Combat (00:41:41)
Are there large armies clashing in your world? If so, then eventually you may have the party getting involved with fighting them, so knowing how to run large scale combat is a useful skill for DMs. I...
Ep88: Running Theater of the Mind Combat (00:52:21)
Sometimes you don't have time to create a map for your combat encounters. Sometimes the players do something unexpected and get into a fight that you weren't prepared to put on the table in front of ...
SQ6:How Much Time Does it Take to Plan a Session (00:08:56)
We have seen several people curious about how long it actually takes to plan out a session lately. In this becomingDM side quest, John looks at the factors that can influence how long session plannin...
Ep87: Running Play By Post Games (00:53:24)
Are you finding that you have trouble scheduling games with your group and no one seems to be available at the same time? Or maybe you don't have the time to dedicate to a single long session. If th...
SQ5: Finding Local Games (00:08:15)
Having trouble trying to figure out where to look for players for your game or where to find a game that you can play in or run? In this becomingDM side quest, John talks about some of his favorite p...
Ep86: Campaign Management (00:58:31)
There is a lot of stuff that happens in your games every session. If you don't stay on top of managing your campaign, you could end up with players asking to revisit an NPC that you haven't thought a...
SQ4: The Feast (00:09:29)
Spend enough time getting people together for game sessions and they're going to want to have some food. In this becomingDM side quest, John talks about the things to consider for food at the table a...
Ep85: Getting Unstuck - Part 2 (00:43:28)
This week we continue our discussion about getting your game unstuck. Whether you are still stuck on setting, your players are being an issue or anything else, we'll cover it and strategies to get yo...
SQ3: Play Something Different - Parsely (00:09:26)
In this becomingDM side quest, John talks about a new game that you can use to play something different! Get ready for a game that mimics 80s style text-based computer games, but needs no computer wi...
Ep84: Getting Unstuck - Part 1 (00:43:28)
Is your game filling you with a sense of dread when it's coming up, or even when you're running it? Do you find that you or your players just aren't having fun? In this episode of becomingDM, John a...
SQ2:5E Optinal Rules for Flanking (00:07:29)
In this becomingDM Side Quest, John delves into optional rules for D&D 5e and talks about flanking. One of the standard rules that was left out from older versions of D&D and even pathfinder was how ...
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