
Boring Launch Podcast
TeknologiGame Launches are messy. Murphy's Law of Game Launches is a real drag, oftentimes resulting in crunch, burnout, and occasionally, hilarious bugs. Let's chat with our fellow game devs in the trenches, and see how we can strive to make your next launch... boring.
Siste episoder av Boring Launch Podcast podcast
- Episode 12: User Generated Content Stories with Jeff Spradling and Phil Bergman (00:44:25)
In this last episode of Season 1, my friends Jeff Spradling (Server Team Lead at Rec Room) and Phil Bergman (Game Services and Multiplayer Engineer at Rec Room) join in the chat As you can tell, I had a blast recording this episode! Listen in for hilarious and often times risque Player Generated Content launch stories, spanning throughout their careers in Xbox, Turn 10, and now in Rec Room. As they mention in the podcast - they are hiring! Check out some of the openings here: https://recro...
- Episode 11: Launching Features on PlayStation 5 with Steven Trombetta (00:27:48)
This episode, I chat with my buddy Steven Trombetta, Senior Manager at Rockstar Games, whom I've known for a decade ago back in Xbox days. He shares his experience shipping new launch features on PlayStation 5, and some fun stories around convincing game developers to adopt the features. We also chat about his streaming initiative, Huge Gaming, which is a cool inclusive community for new streamers. Definitely check out his Twitch, as well as the Huge Gaming Twitter page for more details. ...
- Episode 10: Game Servers and War Games with Scott Longstreet (00:17:11)
This episode, I chat with my friend Scott Longstreet, Director of Engineering at EA, who I've had the pleasure of working with back in Xbox and in EA. His experience launching Game Servers for various games like Titanfall and Battlefield make him a solid source for information on server launches. Scott's entertaining launch stories make for a fast paced and engaging podcast. Hope you enjoyed it! By the way, Scott's team is hiring big time, so if you are interested, make sure to connect...
- Episode 9: Going Indie with BJ Malicoat (00:17:53)
This episode, I chat with my friend BJ Malicoat who I met many moons ago in Xbox. Listen on as we discuss his decision to go Indie as well as stories about a near disastrous E3 experience, an H.P. Lovecraftian inspired card game, and many more! The underlying theme of this episode is to embrace your passions to fully enjoy this journey of life. I hope you enjoy listening.
- Episode 8: Launch Stories with the Legendary Jerry Hook (00:32:18)
In this special, extended episode, I chat with with my friend, the legendary Jerry Hook - one of the founding members of Xbox Live, and now Halo Infinite's Head of Design. In case you can't tell, I am excited...really excited. Xbox is a place fueled with passion and I am privileged to have been part of that passionate crew for upwards of 8 years of my career. A HUGE part of the success we had at Xbox came from the chemistry Jerry nurtured within the teams. Boring Launch P...
- Episode 7: G1RL C0D3 with Rebekah Mullen (00:23:32)
This episode, I chat with my friend Rebekah Mullen, Engineering Leader at Meta and the author of the book G1RL C0D3, based on her own and others' experiences as women in a male dominated industry. During our chat, Rebekah shares smart strategies for long term success and some funny launch stories to keep things lighthearted. This episode was hard to edit because everything felt fresh and relevant. I hope you enjoy listening as much as I enjoyed this chat.
- Episode 6: Dealing with Never-Ending "Launch" Cycle with Will Ho (00:18:56)
In this week's episode, I chat with my friend, Will Ho (LinkedIn). Will has had an exciting and varied career in the gaming industry; wearing various hats from QA to Designer to Creative Director. From road tripping to the evolution of the gaming industry, this episode is a fun and informative way to spend a few minutes of your day.
- Episode 5: That Last Minute "Innocent" Change with Brian Cox (00:20:49)
In this week's episode, I chat with my friend, Brian Cox (LinkedIn), Programming Manager of a new team in NetEase Games Shanghai. We discuss his experience shipping past games like Halo Wars, and how innocent-seeming last minute changes are rarely a good idea. We also discuss his experience working in various countries and cultures, and his passion for sharing his knowledge and skills through teaching.
- Episode 4: Big Game Launches with Aakash Mandhar (00:16:10)
It's such a treat to chat with Aakash Mandhar (LinkedIn), VP of Studio Engineering from Immutable, on his past experience shipping big games such as Halo 5 Guardians, Apex Legends, and Battlefield V. We also chat about why he's excited to be involved in the intersection between Games and the emerging Blockchain technologies.
- Episode 3: Ship Stories with Jonathan Herrmann and Irene Hjorth (00:18:55)
Shipping games can be quite stressful, especially when faced with major scope changes or incomplete data sets. I managed to catch Irene Hjorth and Jonathan Herrmann, founders of data analytics consultancy Hjorth Insights, on their way to GDC 2022. In this episode, they share trials and tribulations of past game ships and some tips to reduce stress while still having fun. Don't forget to check out Irene's GDC 2022 talk while you're at it!
- Episode 2: Load Testing with Stephen O'Sullivan (00:16:22)
When you launch your game, you'd want to make sure that your backend can handle the player traffic. In this episode, I chatted with Stephen O'Sullivan (LinkedIn), Senior Software Engineer from Savage Game Studios, on various facets of Load Testing: different schools of thoughts on it, its cost, and what is P99.
- Episode 1: Tweakable System with Garry Casey (00:19:50)
Online Games with Live Service needs to have the right agility for rapid iteration. In this episode, I chatted with Garry Casey (LinkedIn), Online Technical Director from Criterion Games, on building the Tweakable System early to enable this.