Game Launches are messy. Murphy's Law of Game Launches is a real drag, oftentimes resulting in crunch, burnout, and occasionally, hilarious bugs. Let's chat with our fellow game devs in the trenches, and see how we can strive to make your next launch... boring.
📻 Siste episoder av Boring Launch Podcast
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Episode 12: User Generated Content Stories with Jeff Spradling and Phil Bergman (00:44:25)
In this last episode of Season 1, my friends Jeff Spradling (Server Team Lead at Rec Room) and Phil Bergman (Game Services and Multiplayer Engineer at Rec Room) join in the chat As you can tell, I ha...
Episode 11: Launching Features on PlayStation 5 with Steven Trombetta (00:27:48)
This episode, I chat with my buddy Steven Trombetta, Senior Manager at Rockstar Games, whom I've known for a decade ago back in Xbox days. He shares his experience shipping new launch features on Pla...
Episode 10: Game Servers and War Games with Scott Longstreet (00:17:11)
This episode, I chat with my friend Scott Longstreet, Director of Engineering at EA, who I've had the pleasure of working with back in Xbox and in EA. His experience launching Game Servers for various...
Episode 9: Going Indie with BJ Malicoat (00:17:53)
This episode, I chat with my friend BJ Malicoat who I met many moons ago in Xbox. Listen on as we discuss his decision to go Indie as well as stories about a near disastrous E3 experience, an H.P. L...
Episode 8: Launch Stories with the Legendary Jerry Hook (00:32:18)
In this special, extended episode, I chat with with my friend, the legendary Jerry Hook - one of the founding members of Xbox Live, and now Halo Infinite's Head of Design. In case you can't tell, I ...
Episode 7: G1RL C0D3 with Rebekah Mullen (00:23:32)
This episode, I chat with my friend Rebekah Mullen, Engineering Leader at Meta and the author of the book G1RL C0D3, based on her own and others' experiences as women in a male dominated industry. Dur...
Episode 6: Dealing with Never-Ending "Launch" Cycle with Will Ho (00:18:56)
In this week's episode, I chat with my friend, Will Ho (LinkedIn). Will has had an exciting and varied career in the gaming industry; wearing various hats from QA to Designer to Creative Director. F...
Episode 5: That Last Minute "Innocent" Change with Brian Cox (00:20:49)
In this week's episode, I chat with my friend, Brian Cox (LinkedIn), Programming Manager of a new team in NetEase Games Shanghai. We discuss his experience shipping past games like Halo Wars, and h...
Episode 4: Big Game Launches with Aakash Mandhar (00:16:10)
It's such a treat to chat with Aakash Mandhar (LinkedIn), VP of Studio Engineering from Immutable, on his past experience shipping big games such as Halo 5 Guardians, Apex Legends, and Battlefield V. ...
Episode 3: Ship Stories with Jonathan Herrmann and Irene Hjorth (00:18:55)
Shipping games can be quite stressful, especially when faced with major scope changes or incomplete data sets. I managed to catch Irene Hjorth and Jonathan Herrmann, founders of data analytics consult...
Episode 2: Load Testing with Stephen O'Sullivan (00:16:22)
When you launch your game, you'd want to make sure that your backend can handle the player traffic. In this episode, I chatted with Stephen O'Sullivan (LinkedIn), Senior Software Engineer from Savage...
Episode 1: Tweakable System with Garry Casey (00:19:50)
Online Games with Live Service needs to have the right agility for rapid iteration. In this episode, I chatted with Garry Casey (LinkedIn), Online Technical Director from Criterion Games, on building...
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