A humorous video podcast from CartoonSmart.com. Topics will include: iOS / tvOS game development with Xcode, Swift and Sprite Kit, plus anything to do with illustration, character design, animation, or Adobe software (Flash / Animate in particular). These are a bit of a spoof on our usual material (okay, very much a spoof), but we dare you NOT to learn at least something in these videos tutorials. Videos range from 30mb to 50mb (relatively small).
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SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing (00:00:00)
SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing In this second video in our SceneKit and ARKit basics series, we’ll look at a few SCNActions used to delay adding content to the sc...
SceneKit and ARKik – Basics Tutorial – Part 1 (00:00:00)
SceneKit and ARKik – Basics Tutorial – Part 1 In this first video tutorial using the ARKit and SceneKit template, we’ll remove the starting assets and build a simple box and ball scene. We will use Sw...
Adobe Animate CC 2018 Basics – Selection and Subselection Tool (00:00:00)
Adobe Animate CC 2018 – Basic Tutorials – Part 1 In this Adobe Animate basics video tutorial, we’ll discuss the selection and sub-selection tools, which are essential for manipulation vector points in...
How to Ink, then Shade a Clothing Heavy Comic Book Character – Part 2 (00:00:00)
How to Ink then Shade a Clothing Heavy Comic Book Character – Part 2 In this second video we’ll ink and shade the clothing of the character we sketched in part 1. Subscribers can continue watching Par...
How to Ink then Shade a Clothing Heavy Comic Book Character – Part 1 (00:00:00)
How to Ink then Shade a Clothing Heavy Comic Book Character – Part 1 The initial sketch of a comic book character illustration we’ll color and shade in future video tutorials. Recorded in real time.
How to Draw, Shade and Color a Male Comic Book Character’s Face using Procreate (00:00:00)
How to Draw, Shade and Color a Male Comic Book Character’s Face using Procreate A fun off-the-cuff video tutorial on how to draw using Procreate and (optionally) an iPad Pro. This lesson I’ll draw a c...
Build an iMessage App Part 14 – Adding a Resend Button (00:00:00)
Build an iMessage App Part 14 – Adding a Resend Button Finally we’ll polish off the tutorial series by adding a resend button to the app. This way once a user has completed their masterpieces and save...
Build an iMessage App Part 13 – Refining the Picker Wheels (00:00:00)
Build an iMessage App Part 13 – Refining the Picker Wheels In this Swift 3 video tutorial, we’ll make the picker columns / components respond more intuitively. Hosts: Justin Dike
Build an iMessage App Part 12 – Adding the “Sayings” Images (00:00:00)
Build an iMessage App Part 12 – Adding the “Sayings” Images In this video we’ll add the secondary image to the image container. Hosts: Justin Dike
Build an iMessage App Part 11 – Saving the Image to Send as an MSMessage and as Data to Retrieve (00:00:00)
Build an iMessage App Part 11 – Saving the Image to Send as an MSMessage and as Data to Retrieve In this Swift 3 tutorial we’ll save everything in our image container as data (which can be saved to th...
Build an iMessage App Part 10 – Rotating with a UISlider and Going Back to Intro Screen (00:00:00)
Build an iMessage App Part 10 – Rotating with a UISlider and Going Back to Intro Screen In this video tutorial, we’ll rotate the main emoji image using a UISlider, then write the Swift 3 code to go ba...
Introduction to Sprite Kit – Part 8 – Changing zPositions at Runtime and Making a Custom Class (00:00:00)
Introduction to Sprite Kit – Part 8 – Changing zPositions at Runtime and Making a Custom Class In this final video, we’ll use the update method to check where the player is and then change the zPositi...
Build an iMessage App Part 9 – Scaling with a UISlider and Saving the Scale to User Defaults (00:00:00)
Build an iMessage App Part 9 – Scaling with a UISlider and Saving the Scale to User Defaults In this video tutorial, we’ll scale the main emoji image using a UISlider, then save the scale value as a p...
Introduction to Sprite Kit with Swift 3 – Part 7 – Detecting Physics Contacts Between Bodies (00:00:00)
Introduction to Sprite Kit with Swift 3 – Part 7 – Detecting Physics Contacts Between Bodies In this video tutorial, we’ll add an SKPhysicsContactDelegate to the class, then add a didBegin contact sta...
Build an iMessage App Part 8 – Re-positioning the Emoji from the Last Location Saved in the User Defaults (00:00:00)
Build an iMessage App Part 8 – Re-positioning the Emoji from the Last Location Saved in the User Defaults In this Swift 3 video tutorial we’ll discuss how to reposition the emoji in the image containe...
Introduction to Sprite Kit with Swift 3 – Part 6 – Gesture Recognizers (00:00:00)
Introduction to Sprite Kit with Swift 3 – Part 6 – Gesture Recognizers In this video tutorial we’ll add Swipe, Tap and Rotation gestures recognizers to the scene. We’ll discuss properties and related ...
Build an iMessage App Part 7 – Customizing the Emoji Picker and Adding an Image Container (00:00:00)
Build an iMessage App Part 7 – Customizing the Emoji Picker and Adding an Image Container In this Swift 3 and iMessage video tutorial, we’ll add an image container which will house the main emoji imag...
Introduction to Sprite Kit – Part 5 – Short Interlude to look at a Cross Platform Project (00:00:00)
Introduction to Sprite Kit – Part 5 – Short Interlude to look at a Cross Platform Project We’ll take a short break from the previous project and explore the Cross Platform Sprite Kit template included...
Introduction to Sprite Kit with Swift 3 – Part 4 – Action Groups / Sequences and Run Blocks (00:00:00)
Introduction to Sprite Kit with Swift 3 – Part 4 – Action Groups / Sequences and Run Blocks In this video, we’ll continue working with SKActions, by changing the previous lesson’s walk actions into a ...
Build an iMessage App Part 6 – Customizing the Emoji Picker and Adding an Image Container (00:00:00)
Build an iMessage App Part 6 – Customizing the Emoji Picker and Adding an Image Container In this Swift 3 and iMessage tutorial, we’ll add an image container which will house the main emoji image and ...
Introduction to Sprite Kit with Swift 3 – Part 3 – Introducing SKActions and Detecting Touches (00:00:00)
Introduction to Sprite Kit with Swift 3 – Part 3 – Introducing SKActions and Detecting Touches In this video tutorial, we’ll continue where we left off in the last video and run SKActions on our playe...
Introduction to Sprite Kit with Swift 3 – Part 2 – Adding a Player with Physics Properties (00:00:00)
Introduction to Sprite Kit with Swift 3 – Part 2 – Adding a Player with Physics Properties In this video tutorial we’ll jump right in by adding player art assets to the game, then use them in our Spri...
Build an iMessage App Part 5 – Adding the Second UIPickerView (00:00:00)
Build an iMessage App Part 5 – Adding the Second UIPickerView In this part of our Swift 3 / iMessage app video tutorial, we’ll progress from the intro screen to an expanded mode where the user will cu...
Build an iMessage App Part 4 – Styling UIButtons and UIView Animations (00:00:00)
Build an iMessage App Part 4 – Styling UIButtons and UIView Animations In this video we’ll add a UIButton to eventually move away from the intro picker, but primarily we’ll focus on styling the button...
Introduction to Sprite Kit with Swift 3 – Part 1 – The Starting Template (00:00:00)
Introduction to Sprite Kit with Swift 3 – Part 1 – The Starting Template A quick video tutorial for FIRST time users of Xcode 8, Sprite Kit, and (later on) Swift 3. This video is a quick tour of the g...
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